Release Candidate 2
Gun Slugs (Sega Genesis) » Devlog
Completely done away with the sampled music, and starting to add new FM tracks, though these will take some time to convert from the originals. Just one track in there at the moment.
This *should* now work on real hardware.. (it works on my Mk1 Genesis)
Files
GunSlugs_RC2.bin 3.7 MB
Dec 06, 2022
Get Gun Slugs (Sega Genesis)
Buy Now$10.00 USD or more
Gun Slugs (Sega Genesis)
Run'n'gun on the Genesis!
Status | Released |
Author | SpacePantsGames |
Genre | Action |
Tags | Mega Drive, megadrive, plat, sega, Sega Genesis |
More posts
- Fixed Rom HeaderMay 31, 2023
- Release V2 UpdateMay 19, 2023
- Release!Mar 03, 2023
- Release Candidate 3Dec 17, 2022
- Release Candidate 1Oct 28, 2022
- Beta 6 ReleasedOct 27, 2022
- Beta 5 Released.Oct 26, 2022
- Beta 4 released.Oct 25, 2022
- Beta 3 ReleasedOct 24, 2022
Comments
Log in with itch.io to leave a comment.
Hi, Good improvement with the jump button assigned to B... But oppening doors would be better to use UP instead of B or C.
But as other comments goes, the sound effects disappeared with the FM alteration. Maybe you have to Tweek some Config to allow the sound effects to be heard.
Other than that everything playable in this RC2 version...
Tested in a Picodrive Emulator. Great Work
Excellent, thanks for testing it. Yep, my instruments are all too loud. Still waiting on some more music though before final instrument tweaks.
Awesome pre-game. Congrats !
First of all, welcome back. :) Secondly, the FM synth music is a huge improvement. No more slowdown! The sound effects are barely audible in this build but I can tell that they are there when the music pauses here and there. I love the new jump button too. Lastly, On MegaSD and real hardware, I can't get the game to save my progress after I die. Reverts to 00000 points and 00000 tours after starting again. Same thing with EmuHawk (Genesis Plus GX core). THE GOOD NEWS: I WAS able to get the game to save my progress in Kega Fusion, which is exciting. Why is this do you think? All in all, so glad to have stuck with this project.
Oh, getting somewhere. I don't understand the save thing, as that works on my hardware and - i think, I'll have to check - in my emulators. It's a real strange one. I wonder if it could be some header settings I haven't fiddled with.
Yep the music is too loud, I always manage to do that before having another pass at it, doh!
What are you using to play on real hardware? I have Everdrive X5.
MegaSD on real hardware. Latest firmware. From what I understand, the MegaSD creates a file whenever you start up (or save) a game that has battery-backup capabilities. In this case, the file would be called "GunSlugs_RC2.srm". All .srm files are stored at root in a folder called "BUP". At the moment, Kega Fusion creates the same kind of file and stores it root. Hm.. idea just popped into my head. I'll copy Kega's .srm into my BUP folder on my MegaSD, re-name it to match the rom, and let you know if I have any luck.
Okay, sadly Kega's .srm file wasn't recognized by my MegaSD. This is as far as my knowledge goes, but the discord forum is pretty helpful. I'm sure they can give you an easy fix. Here is the link:
https://discord.com/channels/525743232886505504/590246931234553868
Update: GunSlugs still loads perfectly on the MegaSD, but the "Tours" and "score" reset to zero after death. (still no .srm file being created)