Release Candidate 1


Fixed that one remaining silly bug which only reared its head once every 20 levels or so!

Added 'pistol' mode for when you run out of bullets.

Files

GunSlugs_Day35_RC1.bin 3 MB
Oct 28, 2022

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I've been playing GunSlugs on Mega SG with Mega Everdrive Pro, so far the game runs really well!  What I don't like about the game is that Jump is UP on the D-Pad.  I have made numerous door mistakes (Going in then out right away) causing me not to get bonus items inside, or healing.  I would love to see this game with JUMP on a button rather then D-Pad.  Using A, B, C  for jump, shoot, etc and D-Pad for just direction would be amazing!

Another item of note is that when I  select menus like Start or Credits for example the music pitch drops as if someone is pressing there finger to hard on a vinyl record causing the music to slow  down just enough to cause a pitch bend.  I used to be a Techno DJ and that is the same kind of sound that is created when placing to much pressure onto the turntable platter.  Hope this helps.


FelineFrequencies

Works in kega and emuhawk.  The music seems to be synced up to the game speed.  Is that correct?  On Analogue Mega SG (real "clone" hardware), the music sounds better if I set the video buffer to "single buffer" which keeps the original game speed.  "Zero delay" made the music slow down along with the gameplay.  Very noticeable.  One other thing, I don't think the save ram is working.  I played through the first three or four levels and then died.  When I returned to the title screen, my score was reset to zero.  Not sure if I missed something?  Thanks for all the amazing work you've done.

Yep, that's a limitation which i can't really fix, but can alleviate a little, at least. The music is pure wav samples, so when there is more DMA going on (on bosses, for instance) - it will go a little slower. 

I'd LOVE to get the original midi tracks and convert to FM. Too much work for me to do that by ear though!

OK, that should have saved, yes. That was on real hardware? Real hardware is such a pain, haha.

Okay, so that is what I was hearing.  Luckily, playing at original speed and lag improved the audio quite a bit.  I'm just a fan but I am super into genesis audio.  There's something special about it.  A guy on YouTube called "Look Mum No Computer" made a massive synthesizer from a bunch of Mega Drives.  Most amazing sound.  In terms of save ram, I'm playing on a MegaSD cartridge which supports save ram.  If the game saves, a file is created in the sd cards directory. If the save works, it will show up there.  I'll test it once more and check for the file.

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Okay, here is my official report.  RC1 seems to have a problem saving progress in general.  No record of score, tours, or unlocks.  This is on hw and in emu.  I checked to see if save ram files were being created on my cartridge, and nothing shows up.  EmuHawk doesn't create a save file either.  Kega does create an sram file, but progress doesn't save there either.  Hope this helps.

Really interesting thanks.. of course it works fine on my emulators - Blastem, Kega, Gens, and Mame. Other people are getting crashes on real hardware after the character select, so that sounds like it's probably save game related as well. 

Anyway thanks again for testing, I've probably done something silly. I'll wait until my real hardware arrives, then I can test it properly.

Cheers!

Okay, now I'll have to try Gens and Blastem.  Not sure why my kega didn't save.  Thank you for your hard work on GunSlugs.